Posts Tagged ‘tanks’

There's nothing you can do about Tera online

No one even knows how hard it's going to be to get a lancer to level cap. I don't care how many garbage ideas you come up with. We will never be able to use anything other than a lance and shield. You asked what we thought about your idea and I replied with mine. There is nothing we are going to be able to do about it. Don't get upset because it's the truth.
I'm sure we get some more variety skill animation wise once we get passed lvl 20. I think most of the videos people see are lancers around level 10 so of course its going to look repetitive.
It's more retarded to say there's nothing you can do about it when I just said that if we had 2 lances or could duel wield we could level faster… yeah, guess there IS something to be done about it.
because you don't like how slow you might level you want Bluehole to totally throw everything that have worked on so far for the lance out the window so you can get to max level faster? Lancers only do damage in a straight line. Great-swords and one handed swords do damage in like a arc, it would be dumb to give us anyone of those. If your wanting to level fast and use swords or a great-sword maybe Lancer isn't the class for you.
At least I have ideas, not garbage cookie cutter every other MMO replies. So I guess the other question would be if any other classes can use shields then besides the lancer because really just a lance… Now that I think about it Lancers should do even more direct DPS then most classes right because they don't hit multiple targets at once but concentrate on just one at a time, I guess I'll just have to wait until open beta to test a few classes to see what are fun.
Sounds retarded to be honest. Tanks are slow to level in every mmo, there is nothing you can really do about it.

Get lost in the Tera cracks

To say a raid converts your character into one of the nameless many? I have to disagree, even in the old school 40man raids from wow, the average player sure he could easily get lost in the cracks, but those who wanted to excel and do their job well quickly and effectively stood out from the pack. Now that they dropped their raids to 10 and 25 its just easier for ppl to stand out and harder for ppl to hide in a raid.
Also playing as a healer as I usually do, raids would always give me a chance to stand toe to toe with several other healers to see how they work and maybe learn a trick or two or even teach a few, Im sure the same is at least somewhat true with tanks, in small party play there will rarely be multiple tanks/healers.
People have complain how it is so grindy in Aion. Hardcore people reached cap lev after couple weeks to a month. In any new games, there are people racing to the max level especially those hardcore players. And that is why the top guilds are generally hardcore players. Well En Mass is gona westernise Tera so therefore it wont be as grindy or similar to Aion (dont think it will be harder). It means people gona be at max level around 1-2months for average players. Lazy probably take 3months. I want Tera to have more things to do at max level to occupy for the next 10 months for the next patch/expansion.
On the side note, Aion was release 1 year earlier than US/EU and released the expansion after 2 years Korean release. Im just using this as a reference as Tera is a Korean game, not Blizzard. I dont think En Mass can write their own expansion. They probably have to wait for Bluehole to finish the expansion, then westernise to US/EU and make some changes.

Nothing is more prevalent compared to ever-stalwart presence

In relation to elements generally discovered across most MMORPGs, nothing is more prevalent compared to ever-stalwart presence from the designated “tanks” from the game. Generally wearing heavy armor of some kind or one more, the “standard MMO tank” ordinarily wields a sword and shield, smacking issues inside the face to make them angry (but never ever dealing much damage') after which hiding behind their shield when they obtain the baddies' attention.
This really is not, on the other hand, the situation for TERA's effective Lancer class, once we easily discovered in our second exclusive in-depth look at the classes in TERA. Last month, we covered the agile, great-sword wielding Slayer, which means this time we looked at TERA's uber difficult tank: the Lancer' Wielding a huge lance and heavy shield his or her armaments, the Lancer is particular to redefine what it really really means to be a fish tank inside the MMO world and to finally abolish the silly concept that a frontline warrior generally desires to possess his or her “sword and board” at prepared. The near future is lengthy and pointy'
Inside TERA, the steady Lancers are the ones that constantly stand at the front of the battle, protecting their teammates and directly standing in harms way to ensure that their allies may take refuge behind. Using the creation of directional attacks in TERA's action-based combat, Lancers will have to physically stand within the way of enemy attacks, utilizing their shield-related abilities, like Stand Quickly, to consider harm and give actual cover any individual standing in it.
The Lancer is also no slouch when it comes to offense, and although the class doesn't feature piles and piles of up-front damage like the Slayer or the Berserker, the Lancer much more than comprises for it together with his consistent presence in any battle. Lancers can also utilize potent spear thrusts, like Lance Charge and Onslaught, to get to the heart from the battle swiftly while also dealing harm. Alternatively, the Lancer can also involve their shield into the mix, with shield expertise like Shield Bash and Shield Wallop.
Interestingly, the Lancer also functions numerous abilities that could seem similar anyway, but give many advantages based on the scenario. Shield Bash and Shield Wallop, for instance, both use the Lancer's enormous shield like a weapon, but Shield Bash is actually a guaranteed stun with modest damage, when Shield Wallop does a lot far more damage with only getting a opportunity to stun. The Lancer also offers two taunt-like abilities inside the type of Infuriate and Difficult Shout' the very first getting on the longer cooldown but guaranteeing that the Lancer will draw enemy aggro, when the other will not guarantee aggro but may be cast on the much shorter cooldown.
Overall, the Lancer promises to be a tactical class that rewards players who have fun with wise positioning and intelligent utilization of cooldowns and skills. If you have always wanted to be the 1 that the team stands behind whilst you skewer your foes along with your spear, then your Lancer class is certainly the 1 for you' For many a lot more facts on the Lancer, take a look at the “Ten Tactics Recommendations for Lancers” and the newest class trailer beneath. Also, be sure to take a look at the exclusive Lancer screenshots within our gallery.



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