Posts Tagged ‘MMO’
There's nothing you can do about Tera online
No one even knows how hard it's going to be to get a lancer to level cap. I don't care how many garbage ideas you come up with. We will never be able to use anything other than a lance and shield. You asked what we thought about your idea and I replied with mine. There is nothing we are going to be able to do about it. Don't get upset because it's the truth.
I'm sure we get some more variety skill animation wise once we get passed lvl 20. I think most of the videos people see are lancers around level 10 so of course its going to look repetitive.
It's more retarded to say there's nothing you can do about it when I just said that if we had 2 lances or could duel wield we could level faster… yeah, guess there IS something to be done about it.
because you don't like how slow you might level you want Bluehole to totally throw everything that have worked on so far for the lance out the window so you can get to max level faster? Lancers only do damage in a straight line. Great-swords and one handed swords do damage in like a arc, it would be dumb to give us anyone of those. If your wanting to level fast and use swords or a great-sword maybe Lancer isn't the class for you.
At least I have ideas, not garbage cookie cutter every other MMO replies. So I guess the other question would be if any other classes can use shields then besides the lancer because really just a lance… Now that I think about it Lancers should do even more direct DPS then most classes right because they don't hit multiple targets at once but concentrate on just one at a time, I guess I'll just have to wait until open beta to test a few classes to see what are fun.
Sounds retarded to be honest. Tanks are slow to level in every mmo, there is nothing you can really do about it.
Will Guild Wars 2 have something similar?
One of the problems with Guild Wars was that it never designed to be an MMO, it was just how people ended up playing it. It was a very instanced, segmented experience. So with Guild Wars 2, we wanted to make it a more like a full on MMO in that it will be a fully persistent world, you will be playing with hundreds and thousands of other people at the same time, running around in persistent maps together. That is part of our focus in wanting players to play together, so if we have a segmented world that becomes more difficult. So we’re fully committed to actually making it a huge persistent world.
The game does still using instancing, but only in cases where it really makes it better for the multiplayer experience we’re trying to promote. So for a dungeon we will have instances, as well as story sets. These tell a really tight story to the player as they progress through the game. It’s really dramatic, really emotionally packed and has consequences. By instancing this element of the game we can develop a much better story.