Posts Tagged ‘Guild wars farming’

Brain, muscles, are not what will change to the world

Small asuras is the most intelligent town in Tyria. Only pregúntales, they will respond to you. Once, they got to be the unquestionable masters of a powerful underground civilization, but they were pushed the surface by the Great Destroyer, heraldo of the Old Primordus Dragoon. From its arrival to the surface, this race of long ears has prospered. Seized at the outset between the ruins throughout the Bronze Coast, its dominion of the cheap swtor credits forces arcanas allowed them to regroup, to reconstruct and to dominate its new and cruel world. Now its mystical technology is in all the continent, and other races see asura with the respect that are deserved. Nevertheless, even though they are successful, his profits are threatened by the internal conflicts, the personal pride, and the individual greed.
History Asura was originally an underground race, adapted to their cavernous homes very below the surface. Excellent senses – its long ears and great and luminous eyes – and teeth sharpened for an omnivorous diet had been developed in. They were systematically shining like town, analyzing, solving and using the intrincate nature of the own magic. The use of this power, distant localities with their doors asura and the construction of great underground citadels in places of being able extend throughout the Depths of Tyria, tying arcane incredible. For its surprise, or horror, one of those places the Great Destroyer, a legendary figure between the dwarves turned out to be the house of a champion of l Old Dragoon. Using the vestibules of great asura that had constructed in its guarida, the civilization extended most of throughout its Earth partisans, destroying asura and forcing the survivors to leave to the surface the dangerous world and stranger. Asura was not nothing without their resources. Armed with the knowledge that had been able to save, it blessed with a surplus to the geniuses of the invention, that soon dominated the region of the Bronze Coast. These gólem governed the forest. Their joint spells of levitation of their towns avoided the dangerous surroundings. And their reshaped doors allowed them to cross to a new full world of dangerous and exotic races. I devise and the organization gave the advantage them necessary to prevail. The society asura organizes itself around the apprentices, to make points of the investigation organizations, generally to the control of a particularly shining member. Highly motivated and competitive, these comparsas codify and advance in the magical brightness of the people who try to recover the lost WoW Power Leveling knowledge, they create new fields of study, and discover the answers in the universal philosophy that they call the Eternal Alchemy. A race of innovators and mystical magical inventors, asura has not made but prosper in the passed centuries since they arrived at the surface. Useful races have become allies, whereas less useful they have been controlled and contained. New horizons have been abierto, and the age knowledge has been recovered.

in the name of Guild wars 2

It definetly should be a concern when privacy is infringed upon in the way EA supposedly does. A prime example of this is FaceBook. I have no idea how many people are aware of this, but more and more employers are looking at FaceBook and judge the person’s personality from there, determining how likely that person is to get a job. If you have something written up about how you get wasted on alcohol or drugs, cheated on your spouse, and hate your old boss, that isn’t exactly something looked up to. Just to add one more thing to that, adding your page to “Friends only” isn’t the be-all end-all of security, it’s a pretty flawed system actually, when you consider the nature of FaceBook.
Setting all posts to a security list is the best you can do on FB, that and remove yourself form searches. I show nothing (or as close as possible to nothing) to anyone who isn’t my friend and not all “friend” get to see everything either. It takes some time setting up but should avoid most problems from potential employers looking me up.
Personally, I’ve made sure that someone who knows my name can find virtually nothing out about me. If you google my name, you only end up finding 2 or 3 different people with my same exact name, and the only mention of me is from back in highschool when I won a few awards and they went in the school’s newspaper, which is open for anyone to see.

I can’t comment on much of WoW since I never got into it

I can’t comment on much of WoW since I never got into it, but I can point some things out. One thing is, there is currently a “high-end” PvP in WoW (fair to assume, at least). There is no high-end PvP right now in GW2. High end PvP requires huge amounts of experience with a game, especially one like GW2. The only people with access to that are the GW2 devs, and they’re much more focused on actually making the game than being able to play it professionally (rightly so). That said, we’ve seen some people who have a bit of experience try PvP. 1vN will be difficult like in any balanced MMO, but it will be possible.
The fight goes to about 6:40 (with some chasing involved, the fight only really begins at about 6:18). At the end TB pretty much decimates these two people by himself hardly taking a scratch, and keep in mind that TB has only played this game for some ~3 hours at that point. If he used his magnetic aura (anti projectile shield) when the ranger started firing, he would have not even taken damage.
I do want to thank everyone for their replies, while its a bit sad to lose World PvP the WvWvW should make a fine replacement. As a brief aside I was curious if GW2 will allow you to rebind keys? I was reading through some interviews and I noticed a comment from one of the Devs that makes me curious about it.
It would be pretty upsetting if they didn’t simply because there are ways around it so it would only hurt the less technically minded.

Is Guild wars community insecure about their game?

I’ve noticed that a lot of Guild Wars 2 fans like to spam other MMO forums with propaganda about this game. Why? Aren’t you confident that it is going to sell well enough on it’s own merits? If so, why the need to constantly go to the forums of other MMORPGs and run your mouth about how much their game is going to suck and how much GW2 is going to blow it away?
It just makes you look insecure about your game’s potential for success on the market. If you really feel it is going to be that great, you shouldn’t need to constantly try and pound it into the heads of people planning to play other games. If GW2 is a great game, then people will play it regardless of what you say. If it’s not, then no amount of propaganda on your part will force them into the game.
I’m sick of seeing this game’s fanboys spamming other MMO’s videos on youtube and even on their official forums with trash talk and propaganda. It is just making your community look bad.
This community is a very big pool of people. There are many “this” communities. Some of this community are people like me…49 years old and quite confident. Some of this community are kids who are trolling, just like everywhere else on the net. Strangely enough, the more popular a game is, the more of this kind of behavior you can expect. I think WoW fans are the worst at this sort of thing, yet WoW is also the most sucessful MMO on the market.

The biggest drawcard of GW2

GW2 events, even if the majority of them boil down to “kill 10 rats”, will be vastly different from each other. This will avoid the more obvious problem that Rift has. And the fact that these events will be scripted somewhat, and not just mob spawns will go a long way.
I just don’t want to feel like any one dynamic event is compulsory as all the rifts do.
The biggest drawcard of GW2 for me as a very casual player was how easy the game seemed to be put down. No penalties or adverse effects or player hate if I just port to the closest safe spot and quit with no notice. Rift definately didn’t have that feel at all.
The biggest drawcard of GW2 for me as a very casual player was how easy the game seemed to be put down. No penalties or adverse effects or player hate if I just port to the closest safe spot and quit with no notice. Rift definately didn’t have that feel at all.
Well, in GW2 you also may not want to do something like that when you’re in 5×5 pvp or in a dungeon with a team of other players. Your team mates will probably not like that very much
But it shouldn’t cause any problems during dynamic events or even in WvWvW.

Will Guild Wars 2 have something similar?

One of the problems with Guild Wars was that it never designed to be an MMO, it was just how people ended up playing it. It was a very instanced, segmented experience. So with Guild Wars 2, we wanted to make it a more like a full on MMO in that it will be a fully persistent world, you will be playing with hundreds and thousands of other people at the same time, running around in persistent maps together. That is part of our focus in wanting players to play together, so if we have a segmented world that becomes more difficult. So we’re fully committed to actually making it a huge persistent world.
The game does still using instancing, but only in cases where it really makes it better for the multiplayer experience we’re trying to promote. So for a dungeon we will have instances, as well as story sets. These tell a really tight story to the player as they progress through the game. It’s really dramatic, really emotionally packed and has consequences. By instancing this element of the game we can develop a much better story.

We need open world pvp for guild wars

Guild Wars can have good pvp, as long as it’s open world. I say this because it would make guilds themselves more ideal, and it would bring a lot more players in that enjoy pvp. It is something to seriously look at. Sure pve can be fun, but the real fun comes from fast paced pvp – and having good balanced battles set up for you is nice, but creating battles or having them become created is what brings games like WoW loyal players.
keep in mind there is “WorldvWorldvWorld” PvP which sort of simulates what you’re looking for. Or, since I see you’ve played AoC, it’s like Sieges and mini objectives and some version of Bori that didn’t suck and didn’t actually punish you for PvPing all in one big map.
I enjoy world PvP, but imo the way GW2 sets it up it’s going to simulate that very well. You just won’t have people sending you “lolfag” tells (or questioning the size of your manhood) when PvP happens, because they will be in that zone specifically to PvP.
I’d also disagree that it’s PvP servers that creates WoW’s loyal fanbase. Imo it’s mostly time invested and lower system requirements.
The only way for open PvP would be order of whispers vs Durmand thingie vs Vigil. That again would be silly when, i.e. when you join vigil and your friend from the early maps joins the order of whispers you would have to fight each other.



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