Posts Tagged ‘game’

The prices of the subscriptions of Star Wars are confirmed: The Old Republic

The prices of the subscriptions that Electronic Arts Spain had sent us were incorrect, the official prices according to the Web of swtor credits is the following: 12.99 the monthly payments will be of paying every month, of 35.97 $ if we paid by three months (what to the month) or of 65.94 would be equivalent to 11.99 $ if we preferred to pay six months, would leave which us to a 10.99 equivalent to the month.
The original news
Electronic Arts has announced the final prices of the subscriptions to Star Wars: The Old Republic. 14.99 the monthly payments will be of paying every month, of 41.97$if we paid by three months (what to the month) or of 77.94 would be equivalent to 13,99 $ if we preferred to pay six months, would leave which us to a 12.99 equivalent to the month. The advance access for that they reserved the game already is open, as we informed to you yesterday, and is suffering of long waiting lines before being able to accede to the servants. Definitive the official launching will exclusively take place the 20 of this month for PC.
Serious better to leave groserias and the denostamientos Cheap WoW Gold and not to mix it with normal criticisms here. Personally I take from yesterday playing and really offensive me parecia that 1 hour and a half of delay to enter the full server but of Spaniards! , NEVER I have seen nothing thus and I have played many Free or of payment. For that they had delayed the opening a month and left adjusted the servants more.

Chris Hager responds for the fan feedback relating to this interview

Hey, TERA Fans, Here's the lengthy awaited E3 interview' I'd the likelihood to ask producer Chris Hager a few of the questions advised by you the TERA fans Incidentally, rapid tidbit: the En Masse guys informed me they cheated by reading by way of our thread to view what we should had been going to ask.
Anyway, Check out the interview below :
Q. When are we able to expect a CBT/OBT/Retail date?
A. We haven't announced a launch date on goal. The cause for that is certainly we want the game to be ready when we launch it. We've witnessed a whole lot of video games in numerous industries fail because they didn't have the material operating, they did not possess the game polished. So our to begin with and foremost purpose is making sure the sport is ready. To circle back all-around, we won't have an official CBT and OBT routine until eventually we announce our launch date. We'll announce our launch and then our beta routine

Q. What patches is going to be implemented alongside?TERA's NA release?
A. That's a great question' I am going to refer back to my initially answer that we haven't announced a release period. Certainly we wish to stay as close to the Korean counterparts as you possibly can because we desire to give everybody essentially the most content we can as quickly as we are able to. We are taking a look at distinctive scenarios now and all of them involve getting the newest material into our launch assemble. When we are able to obtain the Korean content localized and translated for the level of polish that we would like we'll put it right in.

Q. Any news on updated Racials?
A. No not as of nevertheless.

Q. Bluehole lately stated that a fresh class are going to be released in Korea in 2012. Any hints or thoughts on this?
A. I can not talk about that but but I'm excited.

Q. Any updated to the enchanting program because the game is westernized?
A. Proper now we're taking a look at enchanting also as a great deal from the other systems. Proper now at its core we believe it functions okay. I understand that you can find difficulties with RNG and I have the exact same frustrations myself. We're taking a look at ways that we are able to probably make it far better but no guarantees on if we're going to change it and when we do, how.

Q. Any details on Guild Housing?
A. None will be able to speak about.

Q. Will character customization be changed for that NA/EU launch?
A. Appropriate now in case you seem in internet marketing character creation is fairly excellent. We do not feel as though there are actually any super Eastern faces although we may perhaps adjust a number of the presets up. General we're pretty happy with character crreation.

Q. Any more information how PvP is going to be on the two PvP and PvE servers?
A. We're in the procedure of functioning by all that appropriate now. We're functioning with the development group about how our server sets will operate. We don't have news on it but it is a thing we're looking at suitable now.

Q. Will the five 2nd PK rule be altered on PVP servers?
A. That's one among the things we are taking a look at appropriate now. So no word on if it is likely to transform but we're looking at it.

Q. Will we reach understand regarding the Argons and their origins?
A. I can't speak about this. But the Argons are quite cool and naturally we choose to share that background with all of us but… I'll let you draw your own conclusions.

Q. Exist intends to let us to rebind the combo key?
A. There exists a construct we simply got within the workplace that is in Korea and contains revamped the combo method. You may develop your individual combos. We haven't had a chance to experience with it and see all it does but I believe it does permit you to definitely rebind your combo crucial.

Q. Are their intends to add important roleplaying emotes like /walk and /sit?
A. Not correct now, but that is some thing I can examine on and get back to you about. I know they're quite customary in MMORPGs.

Get lost in the Tera cracks

To say a raid converts your character into one of the nameless many? I have to disagree, even in the old school 40man raids from wow, the average player sure he could easily get lost in the cracks, but those who wanted to excel and do their job well quickly and effectively stood out from the pack. Now that they dropped their raids to 10 and 25 its just easier for ppl to stand out and harder for ppl to hide in a raid.
Also playing as a healer as I usually do, raids would always give me a chance to stand toe to toe with several other healers to see how they work and maybe learn a trick or two or even teach a few, Im sure the same is at least somewhat true with tanks, in small party play there will rarely be multiple tanks/healers.
People have complain how it is so grindy in Aion. Hardcore people reached cap lev after couple weeks to a month. In any new games, there are people racing to the max level especially those hardcore players. And that is why the top guilds are generally hardcore players. Well En Mass is gona westernise Tera so therefore it wont be as grindy or similar to Aion (dont think it will be harder). It means people gona be at max level around 1-2months for average players. Lazy probably take 3months. I want Tera to have more things to do at max level to occupy for the next 10 months for the next patch/expansion.
On the side note, Aion was release 1 year earlier than US/EU and released the expansion after 2 years Korean release. Im just using this as a reference as Tera is a Korean game, not Blizzard. I dont think En Mass can write their own expansion. They probably have to wait for Bluehole to finish the expansion, then westernise to US/EU and make some changes.

Elementalist choice of weapons for PvP

Which weapon combo do you think will be best for PvP? In the scepter video, it is obviously a very skilled PvPer with a very good knowledge of the game, so there must be a good reason for him to use those weapons..
BUT, it seems like total biscuit is doing a TON more dmg than the other guy with his staff.. (2k fireballs, AOE), while the other guy hits 500 with flamestrike.. The other guy does have rock armor, a healing phoenix, and a knockdown, but he misses out on a bubble, flaming retreat, lava aoe, etc.
I don't think there is one particular weapon combo that is “best” for all situations. The important thing in GW2 is, that you can switch roles on the fly, by switching weapons or (in the case of the elementalist) attunements. One moment you may want to be a ranged damage dealer using the staff, the next you may want to get into closer range to take the pressure away from a team mate who is in trouble, so you switch to scepter/focus or dagger/dagger… you may even switch from damage to support skills if the situation requires that to help out your team. And with the four attunements you have available to your (fire/air/water/earth), each with their own set of weapon skills, you have a wide range of options to cover all the different situations. Each weapon set has its own uses.
Also, note that flamestrike is not a staff skill but a scepter skill… yes, you don't want to be exposed to the long-ranged staff skills for a long time… you will want to get up close and attack that ele face to face… and force him to switch to a weapon set that is more useful up close.



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