Posts Tagged ‘armor’
Will artisans be account wide?
Account wide is actually not as good of a money sink and specialization, if you specialize in say axes. Your suppost to get more axes in the store front. what if you then start specializing in swords. does it split swords/axes 50/50 in the shop. Dunno rather have the bigger sink being per char maybe..or could just find friends to do the other specializations. hell dont even know if it will be worth it to specialize (seems like its just the random items sold in store. dunno if it affects patterns in any way)either way looks like a decent sink and reason to scrap items.
As i can understand, the specialization of the blacksmith for example , means that he will craft great axes for u, or armor, or blades…So, the type of item that he is not specialized will be possible for him to create, but it will be unworthy cause its a low level item. What I couldnt understand is what does it mean account wide for them? You will be able to use a high level artisan on a new game? Os you will be able to trade crafted items made by a high level artisan to a low level, new char?
I'm pretty sure I saw a video where the guys crafter was crafting stuff cause his other character levelled the artisan. I honestly hope it stays this way. Seriously who wants to put stuff in your shared stash to log out, log in, level your smith on character X, log out, log in, level your mystic on character. Do you people just like logging out and logging in for some reason?
Nothing is more prevalent compared to ever-stalwart presence
In relation to elements generally discovered across most MMORPGs, nothing is more prevalent compared to ever-stalwart presence from the designated “tanks” from the game. Generally wearing heavy armor of some kind or one more, the “standard MMO tank” ordinarily wields a sword and shield, smacking issues inside the face to make them angry (but never ever dealing much damage') after which hiding behind their shield when they obtain the baddies' attention.
This really is not, on the other hand, the situation for TERA's effective Lancer class, once we easily discovered in our second exclusive in-depth look at the classes in TERA. Last month, we covered the agile, great-sword wielding Slayer, which means this time we looked at TERA's uber difficult tank: the Lancer' Wielding a huge lance and heavy shield his or her armaments, the Lancer is particular to redefine what it really really means to be a fish tank inside the MMO world and to finally abolish the silly concept that a frontline warrior generally desires to possess his or her “sword and board” at prepared. The near future is lengthy and pointy'
Inside TERA, the steady Lancers are the ones that constantly stand at the front of the battle, protecting their teammates and directly standing in harms way to ensure that their allies may take refuge behind. Using the creation of directional attacks in TERA's action-based combat, Lancers will have to physically stand within the way of enemy attacks, utilizing their shield-related abilities, like Stand Quickly, to consider harm and give actual cover any individual standing in it.
The Lancer is also no slouch when it comes to offense, and although the class doesn't feature piles and piles of up-front damage like the Slayer or the Berserker, the Lancer much more than comprises for it together with his consistent presence in any battle. Lancers can also utilize potent spear thrusts, like Lance Charge and Onslaught, to get to the heart from the battle swiftly while also dealing harm. Alternatively, the Lancer can also involve their shield into the mix, with shield expertise like Shield Bash and Shield Wallop.
Interestingly, the Lancer also functions numerous abilities that could seem similar anyway, but give many advantages based on the scenario. Shield Bash and Shield Wallop, for instance, both use the Lancer's enormous shield like a weapon, but Shield Bash is actually a guaranteed stun with modest damage, when Shield Wallop does a lot far more damage with only getting a opportunity to stun. The Lancer also offers two taunt-like abilities inside the type of Infuriate and Difficult Shout' the very first getting on the longer cooldown but guaranteeing that the Lancer will draw enemy aggro, when the other will not guarantee aggro but may be cast on the much shorter cooldown.
Overall, the Lancer promises to be a tactical class that rewards players who have fun with wise positioning and intelligent utilization of cooldowns and skills. If you have always wanted to be the 1 that the team stands behind whilst you skewer your foes along with your spear, then your Lancer class is certainly the 1 for you' For many a lot more facts on the Lancer, take a look at the “Ten Tactics Recommendations for Lancers” and the newest class trailer beneath. Also, be sure to take a look at the exclusive Lancer screenshots within our gallery.
Elementalist choice of weapons for PvP
Which weapon combo do you think will be best for PvP? In the scepter video, it is obviously a very skilled PvPer with a very good knowledge of the game, so there must be a good reason for him to use those weapons..
BUT, it seems like total biscuit is doing a TON more dmg than the other guy with his staff.. (2k fireballs, AOE), while the other guy hits 500 with flamestrike.. The other guy does have rock armor, a healing phoenix, and a knockdown, but he misses out on a bubble, flaming retreat, lava aoe, etc.
I don't think there is one particular weapon combo that is “best” for all situations. The important thing in GW2 is, that you can switch roles on the fly, by switching weapons or (in the case of the elementalist) attunements. One moment you may want to be a ranged damage dealer using the staff, the next you may want to get into closer range to take the pressure away from a team mate who is in trouble, so you switch to scepter/focus or dagger/dagger… you may even switch from damage to support skills if the situation requires that to help out your team. And with the four attunements you have available to your (fire/air/water/earth), each with their own set of weapon skills, you have a wide range of options to cover all the different situations. Each weapon set has its own uses.
Also, note that flamestrike is not a staff skill but a scepter skill… yes, you don't want to be exposed to the long-ranged staff skills for a long time… you will want to get up close and attack that ele face to face… and force him to switch to a weapon set that is more useful up close.